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Scouting

Explore the regions of Derpetonia to find crafting materials!

👉 The Basics of Scouting

  • Purpose: Send your Derps and Preds, supported by Derplings and Derp Apes, across Derpetonia's seven distinct regions to collect crafting materials.

  • Action Slots: All scouting quests at launch require 1 action slot.

  • Duration: All scouting quests last for 4 hours.

  • Difficulty: More difficult scouting quests award rarer materials and also allow for the use of more characters per quest

  • Sacred Materials: Special materials needed for mystical, legendary, and unique blueprints have a low chance of being looted from scouting adventures

🌲 Regions and Requirements

Scouting regions vary in difficulty, each offering different types of crafting materials based on their rarity.

Pred scouting quests require higher power score requirements since Preds, on average, have higher power scores.

Region
Materials
Difficulty (Derps - Preds)

Derpshire Valley

Common Materials

1,000

Chillartica Drifts

Uncommon Materials

1,500 - 2,000

Sandscript Bandlands

Scare Materials

2,250 - 2,500

Chillvine Jungle

Rare Materials

6,000 - 7,500

Pinnacle Perch

Epic Materials

12,000 - 18,000

Baldo's Bog

Mystical Materials

20,000 - 24,000

Lavalode Peaks

Legendary Materials

32,000 - 40,000

Mac here with a little heart-to-heart about the grind. In the world of Derpetonia, scouting isn't just an activity—it's a way of life for those who thrive on crafting. Gathering the materials you need to craft all the awesome traits is a big part of the adventure. So, if you're eager to craft as much as you can and truly maximize your characters' potential, then embracing the scouting grind is your key to success. Remember, every scouting trip is a step towards greatness. Let's make those runs count and stock up on everything we need to dominate the crafting game! – Mac the Drape

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