# Structure & Upgrades

## :point\_right: The Basics

* All outposts have the same set of 7 structures on them
* Each structure can be upgraded to provide the holder with unique benefits
* Most structures can be upgraded multiple times
* Upgrading also changes the visual of the structure
* Upgrades persist if the outpost is traded

## :sos: How to upgrade

Details on how to upgrade [can be viewed here](https://guide.derpbirds.io/derp-birds/gold-rush-outposts/outposts-overview/structure-and-upgrades/how-to-upgrade)(and yes, there is a video tutorial).

## :information\_source: Structure Details

Below is a list of all outpost structure names with each upgrade's cost, time, and benefits.

### 1. Mining Facility

{% hint style="success" %}
Currently available for all outposts :heart\_eyes:
{% endhint %}

<table><thead><tr><th width="173">Upgrade</th><th width="92">Cost</th><th width="118">Time</th><th width="187">Benefit</th><th>Visual</th></tr></thead><tbody><tr><td>Level 1(Starting)</td><td>N/A</td><td>N/A</td><td>N/A</td><td>Damaged</td></tr><tr><td>Level 2</td><td>50</td><td>24 Hours</td><td>+5% mining rewards</td><td>Damaged</td></tr><tr><td>Level 3</td><td>100</td><td>48 Hours</td><td>+5% mining rewards</td><td>Repaired</td></tr><tr><td>Level 4</td><td>200</td><td>96 Hours</td><td>+5% mining rewards</td><td>Repaired</td></tr><tr><td>Level 5</td><td>400</td><td>192 Hours</td><td>+5% mining rewards</td><td>Pristine</td></tr></tbody></table>

### 2. Comms Tower

{% hint style="success" %}
Currently available for all outposts :heart\_eyes:
{% endhint %}

<table><thead><tr><th width="185">Upgrade</th><th width="98">Cost</th><th width="114">Time</th><th width="214">Benefit</th><th>Visual</th></tr></thead><tbody><tr><td>Level 1(Starting)</td><td>N/A</td><td>N/A</td><td>Reduces needed fortifiers by 1</td><td>Damaged</td></tr><tr><td>Level 2</td><td>50</td><td>24 Hours</td><td>Reduces needed fortifiers by 2</td><td>Repaired</td></tr><tr><td>Level 3</td><td>75</td><td>36 Hours</td><td>Reduces needed fortifiers by 3</td><td>Pristine</td></tr></tbody></table>

### 3. Storage Annex

{% hint style="info" %}
Coming soon to all outposts :smile:
{% endhint %}

<table><thead><tr><th width="185">Upgrade</th><th width="98">Cost</th><th width="114">Time</th><th width="214">Benefit</th><th>Visual</th></tr></thead><tbody><tr><td>Level 1(Starting)</td><td>TBA</td><td>TBA</td><td><span data-gb-custom-inline data-tag="emoji" data-code="1f608">😈</span></td><td>Damaged</td></tr><tr><td>Level 2</td><td>TBA</td><td>TBA</td><td><span data-gb-custom-inline data-tag="emoji" data-code="1f608">😈</span></td><td>Repaired</td></tr><tr><td>Level 3</td><td>TBA</td><td>TBA</td><td><span data-gb-custom-inline data-tag="emoji" data-code="1f608">😈</span></td><td>Pristine</td></tr></tbody></table>

### 4. Security Office

{% hint style="warning" %}
Coming later to all outposts :relaxed:
{% endhint %}

<table><thead><tr><th width="185">Upgrade</th><th width="98">Cost</th><th width="114">Time</th><th width="214">Benefit</th><th>Visual</th></tr></thead><tbody><tr><td>Level 1(Starting)</td><td>TBA</td><td>TBA</td><td><span data-gb-custom-inline data-tag="emoji" data-code="1f608">😈</span></td><td>Damaged</td></tr><tr><td>Level 2</td><td>TBA</td><td>TBA</td><td><span data-gb-custom-inline data-tag="emoji" data-code="1f608">😈</span></td><td>Repaired</td></tr><tr><td>Level 3</td><td>TBA</td><td>TBA</td><td><span data-gb-custom-inline data-tag="emoji" data-code="1f608">😈</span></td><td>Pristine</td></tr></tbody></table>

### 5. Energy Compound

{% hint style="warning" %}
Coming later to all outposts :relaxed:
{% endhint %}

<table><thead><tr><th width="185">Upgrade</th><th width="98">Cost</th><th width="114">Time</th><th width="214">Benefit</th><th>Visual</th></tr></thead><tbody><tr><td>Level 1(Starting)</td><td>TBA</td><td>TBA</td><td><span data-gb-custom-inline data-tag="emoji" data-code="1f608">😈</span></td><td>Damaged</td></tr><tr><td>Level 2</td><td>TBA</td><td>TBA</td><td><span data-gb-custom-inline data-tag="emoji" data-code="1f608">😈</span></td><td>Repaired</td></tr><tr><td>Level 3</td><td>TBA</td><td>TBA</td><td><span data-gb-custom-inline data-tag="emoji" data-code="1f608">😈</span></td><td>Pristine</td></tr></tbody></table>

###

### 6. Med Bay

{% hint style="warning" %}
Coming later to all outposts :relaxed:
{% endhint %}

<table><thead><tr><th width="185">Upgrade</th><th width="98">Cost</th><th width="114">Time</th><th width="214">Benefit</th><th>Visual</th></tr></thead><tbody><tr><td>Level 1(Starting)</td><td>TBA</td><td>TBA</td><td><span data-gb-custom-inline data-tag="emoji" data-code="1f608">😈</span></td><td>Damaged</td></tr><tr><td>Level 2</td><td>TBA</td><td>TBA</td><td><span data-gb-custom-inline data-tag="emoji" data-code="1f608">😈</span></td><td>Repaired</td></tr><tr><td>Level 3</td><td>TBA</td><td>TBA</td><td><span data-gb-custom-inline data-tag="emoji" data-code="1f608">😈</span></td><td>Pristine</td></tr></tbody></table>

###

### 7. Lookout

{% hint style="warning" %}
Coming later to all outposts :relaxed:
{% endhint %}

<table><thead><tr><th width="185">Upgrade</th><th width="98">Cost</th><th width="114">Time</th><th width="214">Benefit</th><th>Visual</th></tr></thead><tbody><tr><td>Level 1(Starting)</td><td>TBA</td><td>TBA</td><td><span data-gb-custom-inline data-tag="emoji" data-code="1f608">😈</span></td><td>Damaged</td></tr><tr><td>Level 2</td><td>TBA</td><td>TBA</td><td><span data-gb-custom-inline data-tag="emoji" data-code="1f608">😈</span></td><td>Repaired</td></tr><tr><td>Level 3</td><td>TBA</td><td>TBA</td><td><span data-gb-custom-inline data-tag="emoji" data-code="1f608">😈</span></td><td>Pristine</td></tr></tbody></table>

## Other Upgrades

### 1. Shrine Satellite

{% hint style="success" %}
Currently available for all outposts :heart\_eyes: Learn More about the [Shrine Satelite here](https://guide.derpbirds.io/derp-birds/gold-rush-outposts/outposts-overview/structure-and-upgrades/shrine-satellite).
{% endhint %}

<table><thead><tr><th width="185">Upgrade</th><th width="127">Cost</th><th width="114">Time</th><th width="214">Benefit</th><th>Visual</th></tr></thead><tbody><tr><td>Level 1(Starting)</td><td>N/A</td><td>N/A</td><td>Earn 1 location ticket daily</td><td>Damaged</td></tr><tr><td>Level 2</td><td>2,500 Derp Dollars</td><td>Instant</td><td>Earn 2 location tickets daily</td><td>Repaired</td></tr><tr><td>Level 3</td><td>3,000 Derp Dollars</td><td>Instant</td><td>Earn 3 location tickets daily</td><td>Pristine</td></tr></tbody></table>

### 2. Gym Membership

<table><thead><tr><th width="185">Upgrade</th><th width="127">Cost</th><th width="114">Time</th><th width="214">Benefit</th><th>Visual</th></tr></thead><tbody><tr><td>Level 1(Starting)</td><td>N/A</td><td>Instant</td><td>Earn 1 location ticket daily</td><td>Damaged</td></tr><tr><td>Level 2</td><td>3,000 Derp Dollars</td><td>Instant</td><td>Earn 4 location tickets daily</td><td>Repaired</td></tr><tr><td>Level 3</td><td>6,000 Derp Dollars</td><td>Instant</td><td>Earn 10 location tickets daily</td><td>Pristine</td></tr></tbody></table>
